One of the biggest highlights of Call Of Duty is Zombies. It's no way around it. It helped Call Of Duty during the dark ages when we just knew this game has gone to shit. I quit on the multiplayer so many times. MW3 was so bad. Anyways, I used to love playing zombies to death. I don't know why I said 'used to', cause I still love playing. I just don't call myself a Zombie Killer in my bio as under it used to be my zombie count. (It has to be like 500K+ at this point, you know if I still counted.)
Today I feel like writing about my favorites. I'm talking about the ones I live for. So you won't see the great maps that people find to be great to camp in one spot. Looking at you Der Riese, you cool and all but not like top eight cool, to me.
Now that I have pissed y'all off, let's get to my top eight. This started as a Top Five, but we know I can never make up my mind. Decisions are hard.
Shangri-La
Shangri-La, although not as large as Call of the Dead, is a moderately sized map with multiple areas and tight spots, that it is easy to get cornered in. The original four characters return in this map: Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen. Players spawn in front of the temple, starting with the traditional M1911, with the M14, Quick Revive, and the Olympia available for purchase. Players can open one of two debris, one leading towards the waterfall and the other one leading towards the tunnels and Mine Cart. Both areas lead to the power room, where players have to activate two water levers to activate the water powered generators to get the power on. New features such as the Water Slide and the Mine Cart to help players get around the map quickly. There is also a Mud-Pit Maze near the Water Slide; when the player steps on one of the plates, walls will come down deciding where the player will go, making it a very risky path to take.
It might be the amount of time I have spent on this map but it hold some weight for me. I did the Easter egg on this thing, six times. Might be why it comes into the countdown at number eight. Well that's not the reason but it sounds cool. Anyways. I was being really nice doing this one six times. It's so fucking long. Throw the monkey bomb, play match with the rocks. Years, later I know this Easter Egg like the back on my hand. I loved all of it. This is not a great map to get to the higher rounds but it is the map where running around is amazing. The water slide, the water fall and the water launcher . This was one of the first environments in Zombies with such open air. Also the Easter Egg was fun, did I say that yet? Flipping switches and walking the Napalm Zombies through tunnels. Good times, good times.
Mob Of The Dead
Mob of the Dead occurs within the infamous Alcatraz Island and includes the Golden Gate Bridge; the juncture of the map is set during the Prohibition-era of America. The four playable characters are Finn O'Leary, Albert Arlington, Salvatore DeLuca, and Billy Handsome. These mobsters are inmates of Alcatraz and attempt to execute an escape plan during the night of the zombie outbreak.
The trailer for this one was one that sure got me pretty hype to play and this map lived up to the hype. It confused us at the start when we spawn in the after life feature that was the first introduction to it. The ends and outs of this map is amazing as you have to go around and find the parts to build the plane, only to crash on the bridge.
Call Of The Dead
It's anchors away for mayhem! In this epic tale of survival inspired by legendary writer and director George A. Romero, a group of four fearless explorers fight for their lives amidst an army of bloodthirsty Russian zombies. The story begins with our heroes stranded in the frozen wastelands of a forgotten Siberian outpost. On the hunt for the origins of the enigmatic Element 115, they head for the site of an ancient meteorite impact crater but their ship mysteriously runs aground. In the midst of a horrific snowstorm, our intrepid adventurers inadvertently unleash an unearthly horde of ravenous Zombies. From the island's deserted lighthouse to a shipwrecked ocean liner and a precarious zip-line in between, it's kill or be killed. And with shiploads of zombie Russian soldiers, scuba divers and sailors that rise out of the frozen ground and icy waters it's not going to be easy, especially considering the deadly surprise that one particular (and somewhat notable) Zombie has in mind.
First off, fuck George A. Romero and the click he claim. To say he gets on my nerves and everybody else that plays this map nerves is a understatement. Of, course my first time playing this, I went up to him and went on a stabbing fest only to be killed. Game over. He doesn't really get on my nerves as much anymore but I'm always happy when he finds his way into the water for the short periods of time as they may be. This map had one of my favorite Easter Eggs and it also gave us the clue to what the next map would be. The open space outside of the lighthouse was the best. You can run a train outside and have another player that would hang around on the edge by the ice slide and pick off the zombies you plied up.
As all this is going on. You can have somebody in the lighthouse running a train too. Just don't have to bottom door open. Keeps the zombies from getting confused and breaking off. I think I might play this one right now.
Buried
The TranZit Group (Abigail "Misty" Briarton, Marlton Johnson, Russman and Samuel J. Stuhlinger) returns as the four playable characters. The featured zombies have blue eyes, meaning that Richtofen is still the Demonic Announcer.
Buried features the Bank and Weapon Locker from Die Rise and TranZit. The map takes place in an underground western town, and introduces an "evolution" of the Ray Gun, the Ray Gun Mark II, that is also available on all other maps (when the player has bought the map pack "Vengeance"). The map also features a friendly non-playable character, The Giant. He will help the player(s) kill zombies, upon feeding him Candy, or destroy certain barricades, upon giving him Booze. The Giant can also help players construct the buildables if fed candy next to a buildable bench, bring players a new buildable, lock a box in place when the box has not been used and candy has been fed, re-spin the box when it has been used, and reset a drop. A ghostly woman haunts the mansion found on the map; once inside the mansion, she spawns frenetically and relentlessly rushes to the player(s), stealing 2000 points with each hit dealt, though she is relatively easy to kill despite her speed.
I think that we all can argue, TranZit was one of the worst, if not the worst map in zombies history. That thing was a big mess. While writing this, I stop to try that one again. Thinking maybe I was being too hard on it. Nope, I was right. Glad Buried came along.
Ascension
Ascension takes place in an abandoned Soviet Cosmodrome. The map features Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen as playable characters.Among the new additions are two Wonder Weapons, the Gersch Device and Matryoshka Dolls (replacing the Monkey Bombs). Double Tap Root Beer does not appear, but two new perks are introduced: PhD Flopper and Stamin-Up. A new enemy, the Space Monkeys, also appear in this map, replacing the Hellhounds and Pentagon Thief (from Shi No Numa, Der Riese, Kino der Toten and "Five" respectively). A new Power-Up, the Random Perk Bottle is also available.
How may times have you had to pick up somebody at the start cause they walked too far backwards and was not listening? Anyways. This one map had so many spots to just run in a circle. I love the dark glow that cast over this map as we blow away zombies as somebody with PhD Flopper dolphin dived as the flames cooked the zombies.
Der Eisendrachen
Origins characters Richtofen, Nikolai, Takeo, and Dempsey embark on a suicide mission to an enemy research facility built upon an archaic site of unspeakable horror. Massive deposits of Element 115 have recently been discovered, delivering inspired new gameplay and — in Zombies tradition — a variety of plot twists and surprises to discover at every turn.
This has to be one of the more easier zombies. Thanks in most part because of the bows. You get a bow and you good till at least, round 25. One hitter quitter. Now, if you playing with some like mined people that know what they doing, upgrade them all and we having a party. This screen shoot from like yesterday. Three randoms plus me. Nobody fighting over who gonna do what. Just asking "So which ones do you know how to upgrade?".
Origins
"Unleashed after the Germans unearthed the mysterious Element 115, this next chapter in the Zombies legacy will explore the saga’s origins as players reunite with an unlikely band of soldiers that come together to defeat the greatest evil the world has ever seen, using a period-specific arsenal that includes Wonder Weapons that harness supernatural powers, a diesel-drone and Mark IV tank, as well a new perk machine and power-ups – and that’s just the start. Players will need all the help they can get to succeed in defeating the undead, as well as evading an unprecedented 1,000-foot tall robot abomination."
Moon
Occurring in Area 51 and on the Moon itself, this map is a challenge for all players. Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen return as playable characters, as well as being able to play as Samantha Maxis as part of the main easter egg. Two new Wonder Weapons make their debut: the Wave Gun and the Quantum Entanglement Device, with the Gersch Device replacing the Monkey Bomb from other maps. Two new pieces of equipment also make their debut: the P.E.S. and the Hacker device. The P.E.S. grants the player the ability to survive in locations which contain no oxygen, while the Hacker device allows the player to hack various objects throughout the map to produce a wide assortment of effects. Two new Zombies are featured in this map: the Astronaut Zombie and the Phasing Crawlers; the Astronaut Zombie will walk around slowly, and if it can grab the player, it teleports the player randomly to another place if they have opened the door leading towards that specific area and, only if the player bought a perk, the astronaut zombie will also steal a perk, while the Phasing Zombies are an advanced version of the Crawler Zombies, which can teleport short distances towards the player. Phasing Crawlers have less health than Nova Crawlers, whereas the Astronaut Zombie has massive health, similar to the Napalm Zombie from Shangri-La.
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